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clearsint11vs.h
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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 //
6 //
7 // Input signature:
8 //
9 // Name Index Mask Register SysValue Format Used
10 // -------------------- ----- ------ -------- -------- ------- ------
11 // POSITION 0 xyz 0 NONE float xyz
12 // COLOR 0 xyzw 1 NONE int xyzw
13 //
14 //
15 // Output signature:
16 //
17 // Name Index Mask Register SysValue Format Used
18 // -------------------- ----- ------ -------- -------- ------- ------
19 // SV_POSITION 0 xyzw 0 POS float xyzw
20 // COLOR 0 xyzw 1 NONE int xyzw
21 //
22 vs_4_0
23 dcl_input v0.xyz
24 dcl_input v1.xyzw
25 dcl_output_siv o0.xyzw, position
26 dcl_output o1.xyzw
27 mov o0.xyz, v0.xyzx
28 mov o0.w, l(1.000000)
29 mov o1.xyzw, v1.xyzw
30 ret
31 // Approximately 4 instruction slots used
32 #endif
33 
34 const BYTE g_VS_ClearSint[] =
35 {
36  68, 88, 66, 67, 20, 240,
37  85, 136, 255, 181, 253, 103,
38  207, 181, 122, 106, 92, 25,
39  228, 89, 1, 0, 0, 0,
40  48, 2, 0, 0, 5, 0,
41  0, 0, 52, 0, 0, 0,
42  140, 0, 0, 0, 220, 0,
43  0, 0, 48, 1, 0, 0,
44  180, 1, 0, 0, 82, 68,
45  69, 70, 80, 0, 0, 0,
46  0, 0, 0, 0, 0, 0,
47  0, 0, 0, 0, 0, 0,
48  28, 0, 0, 0, 0, 4,
49  254, 255, 0, 1, 0, 0,
50  28, 0, 0, 0, 77, 105,
51  99, 114, 111, 115, 111, 102,
52  116, 32, 40, 82, 41, 32,
53  72, 76, 83, 76, 32, 83,
54  104, 97, 100, 101, 114, 32,
55  67, 111, 109, 112, 105, 108,
56  101, 114, 32, 54, 46, 51,
57  46, 57, 54, 48, 48, 46,
58  49, 54, 51, 56, 52, 0,
59  171, 171, 73, 83, 71, 78,
60  72, 0, 0, 0, 2, 0,
61  0, 0, 8, 0, 0, 0,
62  56, 0, 0, 0, 0, 0,
63  0, 0, 0, 0, 0, 0,
64  3, 0, 0, 0, 0, 0,
65  0, 0, 7, 7, 0, 0,
66  65, 0, 0, 0, 0, 0,
67  0, 0, 0, 0, 0, 0,
68  2, 0, 0, 0, 1, 0,
69  0, 0, 15, 15, 0, 0,
70  80, 79, 83, 73, 84, 73,
71  79, 78, 0, 67, 79, 76,
72  79, 82, 0, 171, 79, 83,
73  71, 78, 76, 0, 0, 0,
74  2, 0, 0, 0, 8, 0,
75  0, 0, 56, 0, 0, 0,
76  0, 0, 0, 0, 1, 0,
77  0, 0, 3, 0, 0, 0,
78  0, 0, 0, 0, 15, 0,
79  0, 0, 68, 0, 0, 0,
80  0, 0, 0, 0, 0, 0,
81  0, 0, 2, 0, 0, 0,
82  1, 0, 0, 0, 15, 0,
83  0, 0, 83, 86, 95, 80,
84  79, 83, 73, 84, 73, 79,
85  78, 0, 67, 79, 76, 79,
86  82, 0, 171, 171, 83, 72,
87  68, 82, 124, 0, 0, 0,
88  64, 0, 1, 0, 31, 0,
89  0, 0, 95, 0, 0, 3,
90  114, 16, 16, 0, 0, 0,
91  0, 0, 95, 0, 0, 3,
92  242, 16, 16, 0, 1, 0,
93  0, 0, 103, 0, 0, 4,
94  242, 32, 16, 0, 0, 0,
95  0, 0, 1, 0, 0, 0,
96  101, 0, 0, 3, 242, 32,
97  16, 0, 1, 0, 0, 0,
98  54, 0, 0, 5, 114, 32,
99  16, 0, 0, 0, 0, 0,
100  70, 18, 16, 0, 0, 0,
101  0, 0, 54, 0, 0, 5,
102  130, 32, 16, 0, 0, 0,
103  0, 0, 1, 64, 0, 0,
104  0, 0, 128, 63, 54, 0,
105  0, 5, 242, 32, 16, 0,
106  1, 0, 0, 0, 70, 30,
107  16, 0, 1, 0, 0, 0,
108  62, 0, 0, 1, 83, 84,
109  65, 84, 116, 0, 0, 0,
110  4, 0, 0, 0, 0, 0,
111  0, 0, 0, 0, 0, 0,
112  4, 0, 0, 0, 0, 0,
113  0, 0, 0, 0, 0, 0,
114  0, 0, 0, 0, 1, 0,
115  0, 0, 0, 0, 0, 0,
116  0, 0, 0, 0, 0, 0,
117  0, 0, 0, 0, 0, 0,
118  0, 0, 0, 0, 0, 0,
119  0, 0, 0, 0, 0, 0,
120  0, 0, 0, 0, 0, 0,
121  0, 0, 0, 0, 0, 0,
122  0, 0, 0, 0, 3, 0,
123  0, 0, 0, 0, 0, 0,
124  0, 0, 0, 0, 0, 0,
125  0, 0, 0, 0, 0, 0,
126  0, 0, 0, 0, 0, 0,
127  0, 0, 0, 0, 0, 0,
128  0, 0, 0, 0, 0, 0,
129  0, 0
130 };
const BYTE g_VS_ClearSint[]
Definition: clearsint11vs.h:34
GLfloat v0
Definition: gl2.h:492
int ret
Definition: test_unit_dft.c:69
Definition: xmltok.h:112
GLfloat GLfloat v1
Definition: gl2.h:496