webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for rx::TextureD3D_2DArray, including all inherited members.
bindTexImage(egl::Surface *surface) | rx::TextureD3D_2DArray | virtual |
canCreateRenderTargetForImage(const gl::ImageIndex &index) const | rx::TextureD3D | protected |
commitRegion(const gl::ImageIndex &index, const gl::Box ®ion) | rx::TextureD3D | protected |
copyCompressedTexture(const gl::Texture *source) | rx::TextureImpl | virtual |
copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, const gl::Framebuffer *source) override | rx::TextureD3D_2DArray | virtual |
copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) override | rx::TextureD3D_2DArray | virtual |
copySubTexture(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) | rx::TextureImpl | virtual |
copyTexture(GLenum internalFormat, GLenum type, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) | rx::TextureImpl | virtual |
creationLevels(GLsizei width, GLsizei height, GLsizei depth) const | rx::TextureD3D | protected |
ensureRenderTarget() | rx::TextureD3D | protectedvirtual |
fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea, GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget) | rx::TextureD3D | protected |
FramebufferAttachmentObjectImpl() | rx::FramebufferAttachmentObjectImpl | inline |
generateMipmap() override | rx::TextureD3D | virtual |
getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, FramebufferAttachmentRenderTarget **rtOut) override | rx::TextureD3D | virtual |
getBaseLevel() const | rx::TextureD3D | inlineprotected |
getBaseLevelDepth() const | rx::TextureD3D | protected |
getBaseLevelHeight() const | rx::TextureD3D | |
getBaseLevelImage() const | rx::TextureD3D | |
getBaseLevelInternalFormat() const | rx::TextureD3D | |
getBaseLevelWidth() const | rx::TextureD3D | |
getHeight(GLint level) const | rx::TextureD3D_2DArray | |
getImage(int level, int layer) const | rx::TextureD3D_2DArray | virtual |
getImage(const gl::ImageIndex &index) const | rx::TextureD3D_2DArray | virtual |
getImageIndex(GLint mip, GLint layer) const | rx::TextureD3D_2DArray | virtual |
getInternalFormat(GLint level) const | rx::TextureD3D_2DArray | |
getLayerCount(int level) const | rx::TextureD3D_2DArray | virtual |
getLevelZeroDepth() const | rx::TextureD3D | protectedvirtual |
getLevelZeroHeight() const | rx::TextureD3D | protected |
getLevelZeroWidth() const | rx::TextureD3D | protected |
getNativeTexture(TextureStorage **outStorage) | rx::TextureD3D | |
getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) | rx::TextureD3D_2DArray | virtual |
getStorage() | rx::TextureD3D | |
getWidth(GLint level) const | rx::TextureD3D_2DArray | |
hasDirtyImages() const | rx::TextureD3D | inline |
imageIterator() const | rx::TextureD3D_2DArray | virtual |
isBaseImageZeroSize() const | rx::TextureD3D | protected |
isDepth(GLint level) const | rx::TextureD3D_2DArray | |
isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) | rx::TextureD3D | protected |
isImmutable() const | rx::TextureD3D | inline |
isValidIndex(const gl::ImageIndex &index) const | rx::TextureD3D_2DArray | virtual |
markAllImagesDirty() override | rx::TextureD3D_2DArray | protectedvirtual |
mDirtyImages | rx::TextureD3D | protected |
mImmutable | rx::TextureD3D | protected |
mRenderer | rx::TextureD3D | protected |
mState | rx::TextureImpl | protected |
mTexStorage | rx::TextureD3D | protected |
releaseTexImage() | rx::TextureD3D_2DArray | virtual |
resetDirty() | rx::TextureD3D | inline |
setBaseLevel(GLuint baseLevel) override | rx::TextureD3D | virtual |
setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override | rx::TextureD3D_2DArray | virtual |
setCompressedImageImpl(const gl::ImageIndex &index, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override | rx::TextureD3D_2DArray | virtual |
setEGLImageTarget(GLenum target, egl::Image *image) override | rx::TextureD3D_2DArray | virtual |
setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) override | rx::TextureD3D_2DArray | virtual |
setImageExternal(GLenum target, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) override | rx::TextureD3D | virtual |
setImageImpl(const gl::ImageIndex &index, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override | rx::TextureD3D_2DArray | virtual |
setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels) override | rx::TextureD3D_2DArray | virtual |
subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
syncState(const gl::Texture::DirtyBits &dirtyBits) override | rx::TextureD3D | virtual |
TextureD3D(const gl::TextureState &data, RendererD3D *renderer) | rx::TextureD3D | |
TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer) | rx::TextureD3D_2DArray | |
TextureImpl(const gl::TextureState &state) | rx::TextureImpl | |
~FramebufferAttachmentObjectImpl() | rx::FramebufferAttachmentObjectImpl | inlinevirtual |
~TextureD3D() | rx::TextureD3D | virtual |
~TextureD3D_2DArray() | rx::TextureD3D_2DArray | virtual |
~TextureImpl() | rx::TextureImpl | virtual |