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webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for rx::TextureD3D, including all inherited members.
| bindTexImage(egl::Surface *surface)=0 | rx::TextureImpl | pure virtual |
| canCreateRenderTargetForImage(const gl::ImageIndex &index) const | rx::TextureD3D | protected |
| commitRegion(const gl::ImageIndex &index, const gl::Box ®ion) | rx::TextureD3D | protected |
| copyCompressedTexture(const gl::Texture *source) | rx::TextureImpl | virtual |
| copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat, const gl::Framebuffer *source)=0 | rx::TextureImpl | pure virtual |
| copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source)=0 | rx::TextureImpl | pure virtual |
| copySubTexture(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) | rx::TextureImpl | virtual |
| copyTexture(GLenum internalFormat, GLenum type, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) | rx::TextureImpl | virtual |
| createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const =0 | rx::TextureD3D | protectedpure virtual |
| creationLevels(GLsizei width, GLsizei height, GLsizei depth) const | rx::TextureD3D | protected |
| ensureRenderTarget() | rx::TextureD3D | protectedvirtual |
| fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea, GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget) | rx::TextureD3D | protected |
| FramebufferAttachmentObjectImpl() | rx::FramebufferAttachmentObjectImpl | inline |
| generateMipmap() override | rx::TextureD3D | virtual |
| getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, FramebufferAttachmentRenderTarget **rtOut) override | rx::TextureD3D | virtual |
| getBaseLevel() const | rx::TextureD3D | inlineprotected |
| getBaseLevelDepth() const | rx::TextureD3D | protected |
| getBaseLevelHeight() const | rx::TextureD3D | |
| getBaseLevelImage() const | rx::TextureD3D | |
| getBaseLevelInternalFormat() const | rx::TextureD3D | |
| getBaseLevelWidth() const | rx::TextureD3D | |
| getImage(const gl::ImageIndex &index) const =0 | rx::TextureD3D | pure virtual |
| getImageIndex(GLint mip, GLint layer) const =0 | rx::TextureD3D | pure virtual |
| getLayerCount(int level) const =0 | rx::TextureD3D | pure virtual |
| getLevelZeroDepth() const | rx::TextureD3D | protectedvirtual |
| getLevelZeroHeight() const | rx::TextureD3D | protected |
| getLevelZeroWidth() const | rx::TextureD3D | protected |
| getNativeTexture(TextureStorage **outStorage) | rx::TextureD3D | |
| getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)=0 | rx::TextureD3D | pure virtual |
| getStorage() | rx::TextureD3D | |
| hasDirtyImages() const | rx::TextureD3D | inline |
| imageIterator() const =0 | rx::TextureD3D | pure virtual |
| initMipmapImages()=0 | rx::TextureD3D | protectedpure virtual |
| isBaseImageZeroSize() const | rx::TextureD3D | protected |
| isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) | rx::TextureD3D | protected |
| isImageComplete(const gl::ImageIndex &index) const =0 | rx::TextureD3D | protectedpure virtual |
| isImmutable() const | rx::TextureD3D | inline |
| isValidIndex(const gl::ImageIndex &index) const =0 | rx::TextureD3D | pure virtual |
| markAllImagesDirty()=0 | rx::TextureD3D | protectedpure virtual |
| mDirtyImages | rx::TextureD3D | protected |
| mImmutable | rx::TextureD3D | protected |
| mRenderer | rx::TextureD3D | protected |
| mState | rx::TextureImpl | protected |
| mTexStorage | rx::TextureD3D | protected |
| releaseTexImage()=0 | rx::TextureImpl | pure virtual |
| resetDirty() | rx::TextureD3D | inline |
| setBaseLevel(GLuint baseLevel) override | rx::TextureD3D | virtual |
| setCompleteTexStorage(TextureStorage *newCompleteTexStorage)=0 | rx::TextureD3D | protectedpure virtual |
| setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)=0 | rx::TextureImpl | pure virtual |
| setCompressedImageImpl(const gl::ImageIndex &index, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
| setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)=0 | rx::TextureImpl | pure virtual |
| setEGLImageTarget(GLenum target, egl::Image *image)=0 | rx::TextureImpl | pure virtual |
| setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels)=0 | rx::TextureImpl | pure virtual |
| setImageExternal(GLenum target, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) override | rx::TextureD3D | virtual |
| setImageImpl(const gl::ImageIndex &index, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
| setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)=0 | rx::TextureImpl | pure virtual |
| setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels)=0 | rx::TextureImpl | pure virtual |
| subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
| subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset) | rx::TextureD3D | protected |
| syncState(const gl::Texture::DirtyBits &dirtyBits) override | rx::TextureD3D | virtual |
| TextureD3D(const gl::TextureState &data, RendererD3D *renderer) | rx::TextureD3D | |
| TextureImpl(const gl::TextureState &state) | rx::TextureImpl | |
| ~FramebufferAttachmentObjectImpl() | rx::FramebufferAttachmentObjectImpl | inlinevirtual |
| ~TextureD3D() | rx::TextureD3D | virtual |
| ~TextureImpl() | rx::TextureImpl | virtual |
1.8.13