activeTexture(size_t unit) | rx::StateManagerGL | |
beginQuery(GLenum type, GLuint query) | rx::StateManagerGL | |
bindBuffer(GLenum type, GLuint buffer) | rx::StateManagerGL | |
bindBufferBase(GLenum type, size_t index, GLuint buffer) | rx::StateManagerGL | |
bindBufferRange(GLenum type, size_t index, GLuint buffer, size_t offset, size_t size) | rx::StateManagerGL | |
bindFramebuffer(GLenum type, GLuint framebuffer) | rx::StateManagerGL | |
bindRenderbuffer(GLenum type, GLuint renderbuffer) | rx::StateManagerGL | |
bindSampler(size_t unit, GLuint sampler) | rx::StateManagerGL | |
bindTexture(GLenum type, GLuint texture) | rx::StateManagerGL | |
bindTransformFeedback(GLenum type, GLuint transformFeedback) | rx::StateManagerGL | |
bindVertexArray(GLuint vao, GLuint elementArrayBuffer) | rx::StateManagerGL | |
deleteBuffer(GLuint buffer) | rx::StateManagerGL | |
deleteFramebuffer(GLuint fbo) | rx::StateManagerGL | |
deleteProgram(GLuint program) | rx::StateManagerGL | |
deleteQuery(GLuint query) | rx::StateManagerGL | |
deleteRenderbuffer(GLuint rbo) | rx::StateManagerGL | |
deleteSampler(GLuint sampler) | rx::StateManagerGL | |
deleteTexture(GLuint texture) | rx::StateManagerGL | |
deleteTransformFeedback(GLuint transformFeedback) | rx::StateManagerGL | |
deleteVertexArray(GLuint vao) | rx::StateManagerGL | |
endQuery(GLenum type, GLuint query) | rx::StateManagerGL | |
forceUseProgram(GLuint program) | rx::StateManagerGL | |
getBoundBuffer(GLenum type) | rx::StateManagerGL | |
NonCopyable()=default | angle::NonCopyable | private |
NonCopyable(const NonCopyable &)=delete | angle::NonCopyable | private |
onBeginQuery(QueryGL *query) | rx::StateManagerGL | |
onDeleteQueryObject(QueryGL *query) | rx::StateManagerGL | |
onMakeCurrent(const gl::ContextState &data) | rx::StateManagerGL | |
operator=(const NonCopyable &)=delete | angle::NonCopyable | private |
pauseTransformFeedback(const gl::ContextState &data) | rx::StateManagerGL | |
setAttributeCurrentData(size_t index, const gl::VertexAttribCurrentValueData &data) | rx::StateManagerGL | |
setBlendColor(const gl::ColorF &blendColor) | rx::StateManagerGL | |
setBlendEnabled(bool enabled) | rx::StateManagerGL | |
setBlendEquations(GLenum blendEquationRGB, GLenum blendEquationAlpha) | rx::StateManagerGL | |
setBlendFuncs(GLenum sourceBlendRGB, GLenum destBlendRGB, GLenum sourceBlendAlpha, GLenum destBlendAlpha) | rx::StateManagerGL | |
setClearColor(const gl::ColorF &clearColor) | rx::StateManagerGL | |
setClearDepth(float clearDepth) | rx::StateManagerGL | |
setClearStencil(GLint clearStencil) | rx::StateManagerGL | |
setColorMask(bool red, bool green, bool blue, bool alpha) | rx::StateManagerGL | |
setCoverageModulation(GLenum components) | rx::StateManagerGL | |
setCullFace(GLenum cullFace) | rx::StateManagerGL | |
setCullFaceEnabled(bool enabled) | rx::StateManagerGL | |
setDepthFunc(GLenum depthFunc) | rx::StateManagerGL | |
setDepthMask(bool mask) | rx::StateManagerGL | |
setDepthRange(float near, float far) | rx::StateManagerGL | |
setDepthTestEnabled(bool enabled) | rx::StateManagerGL | |
setDitherEnabled(bool enabled) | rx::StateManagerGL | |
setDrawArraysState(const gl::ContextState &data, GLint first, GLsizei count, GLsizei instanceCount) | rx::StateManagerGL | |
setDrawElementsState(const gl::ContextState &data, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, const GLvoid **outIndices) | rx::StateManagerGL | |
setFramebufferSRGBEnabled(bool enabled) | rx::StateManagerGL | |
setFrontFace(GLenum frontFace) | rx::StateManagerGL | |
setLineWidth(float width) | rx::StateManagerGL | |
setMultisamplingStateEnabled(bool enabled) | rx::StateManagerGL | |
setPathRenderingModelViewMatrix(const GLfloat *m) | rx::StateManagerGL | |
setPathRenderingProjectionMatrix(const GLfloat *m) | rx::StateManagerGL | |
setPathRenderingStencilState(GLenum func, GLint ref, GLuint mask) | rx::StateManagerGL | |
setPixelPackState(const gl::PixelPackState &pack) | rx::StateManagerGL | |
setPixelPackState(GLint alignment, GLint rowLength, GLint skipRows, GLint skipPixels, GLuint packBuffer) | rx::StateManagerGL | |
setPixelUnpackState(const gl::PixelUnpackState &unpack) | rx::StateManagerGL | |
setPixelUnpackState(GLint alignment, GLint rowLength, GLint skipRows, GLint skipPixels, GLint imageHeight, GLint skipImages, GLuint unpackBuffer) | rx::StateManagerGL | |
setPolygonOffset(float factor, float units) | rx::StateManagerGL | |
setPolygonOffsetFillEnabled(bool enabled) | rx::StateManagerGL | |
setPrimitiveRestartEnabled(bool enabled) | rx::StateManagerGL | |
setRasterizerDiscardEnabled(bool enabled) | rx::StateManagerGL | |
setSampleAlphaToCoverageEnabled(bool enabled) | rx::StateManagerGL | |
setSampleAlphaToOneStateEnabled(bool enabled) | rx::StateManagerGL | |
setSampleCoverage(float value, bool invert) | rx::StateManagerGL | |
setSampleCoverageEnabled(bool enabled) | rx::StateManagerGL | |
setScissor(const gl::Rectangle &scissor) | rx::StateManagerGL | |
setScissorTestEnabled(bool enabled) | rx::StateManagerGL | |
setStencilBackFuncs(GLenum func, GLint ref, GLuint mask) | rx::StateManagerGL | |
setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass) | rx::StateManagerGL | |
setStencilBackWritemask(GLuint mask) | rx::StateManagerGL | |
setStencilFrontFuncs(GLenum func, GLint ref, GLuint mask) | rx::StateManagerGL | |
setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass) | rx::StateManagerGL | |
setStencilFrontWritemask(GLuint mask) | rx::StateManagerGL | |
setStencilTestEnabled(bool enabled) | rx::StateManagerGL | |
setViewport(const gl::Rectangle &viewport) | rx::StateManagerGL | |
StateManagerGL(const FunctionsGL *functions, const gl::Caps &rendererCaps) | rx::StateManagerGL | |
syncState(const gl::State &state, const gl::State::DirtyBits &glDirtyBits) | rx::StateManagerGL | |
useProgram(GLuint program) | rx::StateManagerGL | |
~NonCopyable()=default | angle::NonCopyable | private |