webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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rx::StateManagerGL Member List

This is the complete list of members for rx::StateManagerGL, including all inherited members.

activeTexture(size_t unit)rx::StateManagerGL
beginQuery(GLenum type, GLuint query)rx::StateManagerGL
bindBuffer(GLenum type, GLuint buffer)rx::StateManagerGL
bindBufferBase(GLenum type, size_t index, GLuint buffer)rx::StateManagerGL
bindBufferRange(GLenum type, size_t index, GLuint buffer, size_t offset, size_t size)rx::StateManagerGL
bindFramebuffer(GLenum type, GLuint framebuffer)rx::StateManagerGL
bindRenderbuffer(GLenum type, GLuint renderbuffer)rx::StateManagerGL
bindSampler(size_t unit, GLuint sampler)rx::StateManagerGL
bindTexture(GLenum type, GLuint texture)rx::StateManagerGL
bindTransformFeedback(GLenum type, GLuint transformFeedback)rx::StateManagerGL
bindVertexArray(GLuint vao, GLuint elementArrayBuffer)rx::StateManagerGL
deleteBuffer(GLuint buffer)rx::StateManagerGL
deleteFramebuffer(GLuint fbo)rx::StateManagerGL
deleteProgram(GLuint program)rx::StateManagerGL
deleteQuery(GLuint query)rx::StateManagerGL
deleteRenderbuffer(GLuint rbo)rx::StateManagerGL
deleteSampler(GLuint sampler)rx::StateManagerGL
deleteTexture(GLuint texture)rx::StateManagerGL
deleteTransformFeedback(GLuint transformFeedback)rx::StateManagerGL
deleteVertexArray(GLuint vao)rx::StateManagerGL
endQuery(GLenum type, GLuint query)rx::StateManagerGL
forceUseProgram(GLuint program)rx::StateManagerGL
getBoundBuffer(GLenum type)rx::StateManagerGL
NonCopyable()=defaultangle::NonCopyableprivate
NonCopyable(const NonCopyable &)=deleteangle::NonCopyableprivate
onBeginQuery(QueryGL *query)rx::StateManagerGL
onDeleteQueryObject(QueryGL *query)rx::StateManagerGL
onMakeCurrent(const gl::ContextState &data)rx::StateManagerGL
operator=(const NonCopyable &)=deleteangle::NonCopyableprivate
pauseTransformFeedback(const gl::ContextState &data)rx::StateManagerGL
setAttributeCurrentData(size_t index, const gl::VertexAttribCurrentValueData &data)rx::StateManagerGL
setBlendColor(const gl::ColorF &blendColor)rx::StateManagerGL
setBlendEnabled(bool enabled)rx::StateManagerGL
setBlendEquations(GLenum blendEquationRGB, GLenum blendEquationAlpha)rx::StateManagerGL
setBlendFuncs(GLenum sourceBlendRGB, GLenum destBlendRGB, GLenum sourceBlendAlpha, GLenum destBlendAlpha)rx::StateManagerGL
setClearColor(const gl::ColorF &clearColor)rx::StateManagerGL
setClearDepth(float clearDepth)rx::StateManagerGL
setClearStencil(GLint clearStencil)rx::StateManagerGL
setColorMask(bool red, bool green, bool blue, bool alpha)rx::StateManagerGL
setCoverageModulation(GLenum components)rx::StateManagerGL
setCullFace(GLenum cullFace)rx::StateManagerGL
setCullFaceEnabled(bool enabled)rx::StateManagerGL
setDepthFunc(GLenum depthFunc)rx::StateManagerGL
setDepthMask(bool mask)rx::StateManagerGL
setDepthRange(float near, float far)rx::StateManagerGL
setDepthTestEnabled(bool enabled)rx::StateManagerGL
setDitherEnabled(bool enabled)rx::StateManagerGL
setDrawArraysState(const gl::ContextState &data, GLint first, GLsizei count, GLsizei instanceCount)rx::StateManagerGL
setDrawElementsState(const gl::ContextState &data, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount, const GLvoid **outIndices)rx::StateManagerGL
setFramebufferSRGBEnabled(bool enabled)rx::StateManagerGL
setFrontFace(GLenum frontFace)rx::StateManagerGL
setLineWidth(float width)rx::StateManagerGL
setMultisamplingStateEnabled(bool enabled)rx::StateManagerGL
setPathRenderingModelViewMatrix(const GLfloat *m)rx::StateManagerGL
setPathRenderingProjectionMatrix(const GLfloat *m)rx::StateManagerGL
setPathRenderingStencilState(GLenum func, GLint ref, GLuint mask)rx::StateManagerGL
setPixelPackState(const gl::PixelPackState &pack)rx::StateManagerGL
setPixelPackState(GLint alignment, GLint rowLength, GLint skipRows, GLint skipPixels, GLuint packBuffer)rx::StateManagerGL
setPixelUnpackState(const gl::PixelUnpackState &unpack)rx::StateManagerGL
setPixelUnpackState(GLint alignment, GLint rowLength, GLint skipRows, GLint skipPixels, GLint imageHeight, GLint skipImages, GLuint unpackBuffer)rx::StateManagerGL
setPolygonOffset(float factor, float units)rx::StateManagerGL
setPolygonOffsetFillEnabled(bool enabled)rx::StateManagerGL
setPrimitiveRestartEnabled(bool enabled)rx::StateManagerGL
setRasterizerDiscardEnabled(bool enabled)rx::StateManagerGL
setSampleAlphaToCoverageEnabled(bool enabled)rx::StateManagerGL
setSampleAlphaToOneStateEnabled(bool enabled)rx::StateManagerGL
setSampleCoverage(float value, bool invert)rx::StateManagerGL
setSampleCoverageEnabled(bool enabled)rx::StateManagerGL
setScissor(const gl::Rectangle &scissor)rx::StateManagerGL
setScissorTestEnabled(bool enabled)rx::StateManagerGL
setStencilBackFuncs(GLenum func, GLint ref, GLuint mask)rx::StateManagerGL
setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass)rx::StateManagerGL
setStencilBackWritemask(GLuint mask)rx::StateManagerGL
setStencilFrontFuncs(GLenum func, GLint ref, GLuint mask)rx::StateManagerGL
setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass)rx::StateManagerGL
setStencilFrontWritemask(GLuint mask)rx::StateManagerGL
setStencilTestEnabled(bool enabled)rx::StateManagerGL
setViewport(const gl::Rectangle &viewport)rx::StateManagerGL
StateManagerGL(const FunctionsGL *functions, const gl::Caps &rendererCaps)rx::StateManagerGL
syncState(const gl::State &state, const gl::State::DirtyBits &glDirtyBits)rx::StateManagerGL
useProgram(GLuint program)rx::StateManagerGL
~NonCopyable()=defaultangle::NonCopyableprivate