webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
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This is the complete list of members for rx::ProgramD3D, including all inherited members.
applyUniformBuffers(const gl::ContextState &data) | rx::ProgramD3D | |
applyUniforms(GLenum drawMode) | rx::ProgramD3D | |
dirtyAllUniforms() | rx::ProgramD3D | |
getAttribLocationToD3DSemantics() const | rx::ProgramD3D | inline |
getCachedInputLayout() const | rx::ProgramD3D | inline |
getFragmentUniformStorage() const | rx::ProgramD3D | inline |
getGeometryExecutableForPrimitiveType(const gl::ContextState &data, GLenum drawMode, ShaderExecutableD3D **outExecutable, gl::InfoLog *infoLog) | rx::ProgramD3D | |
getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExectuable) | rx::ProgramD3D | |
getPixelExecutableForOutputLayout(const std::vector< GLenum > &outputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog) | rx::ProgramD3D | |
getPixelShaderKey() | rx::ProgramD3D | inline |
getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const | rx::ProgramD3D | |
getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const | rx::ProgramD3D | |
getSerial() const | rx::ProgramD3D | |
getUniformBlockMemberInfo(const std::string &memberUniformName, sh::BlockMemberInfo *memberInfoOut) const override | rx::ProgramD3D | virtual |
getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override | rx::ProgramD3D | virtual |
getUsedSamplerRange(gl::SamplerType type) const | rx::ProgramD3D | |
getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog) | rx::ProgramD3D | |
getVertexUniformStorage() const | rx::ProgramD3D | inline |
initializeUniformStorage() | rx::ProgramD3D | |
isSamplerMappingDirty() | rx::ProgramD3D | inline |
link(const gl::ContextState &data, gl::InfoLog &infoLog) override | rx::ProgramD3D | virtual |
load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override | rx::ProgramD3D | virtual |
mState | rx::ProgramImpl | protected |
ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer) | rx::ProgramD3D | |
ProgramImpl(const gl::ProgramState &state) | rx::ProgramImpl | inline |
save(gl::BinaryOutputStream *stream) override | rx::ProgramD3D | virtual |
setBinaryRetrievableHint(bool retrievable) override | rx::ProgramD3D | virtual |
setPathFragmentInputGen(const std::string &inputName, GLenum genMode, GLint components, const GLfloat *coeffs) override | rx::ProgramD3D | virtual |
setUniform1fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
setUniform1iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
setUniform1uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
setUniform2fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
setUniform2iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
setUniform2uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
setUniform3fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
setUniform3iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
setUniform3uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
setUniform4fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
setUniform4iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
setUniform4uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override | rx::ProgramD3D | virtual |
setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
updateCachedInputLayout(const gl::State &state) | rx::ProgramD3D | |
updateSamplerMapping() | rx::ProgramD3D | |
usesGeometryShader(GLenum drawMode) const | rx::ProgramD3D | |
usesInstancedPointSpriteEmulation() const | rx::ProgramD3D | |
usesPointSize() const | rx::ProgramD3D | inline |
usesPointSpriteEmulation() const | rx::ProgramD3D | |
validate(const gl::Caps &caps, gl::InfoLog *infoLog) override | rx::ProgramD3D | virtual |
~ProgramD3D() | rx::ProgramD3D | virtual |
~ProgramImpl() | rx::ProgramImpl | inlinevirtual |