|
webkit
2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
|
This is the complete list of members for rx::ProgramD3D, including all inherited members.
| applyUniformBuffers(const gl::ContextState &data) | rx::ProgramD3D | |
| applyUniforms(GLenum drawMode) | rx::ProgramD3D | |
| dirtyAllUniforms() | rx::ProgramD3D | |
| getAttribLocationToD3DSemantics() const | rx::ProgramD3D | inline |
| getCachedInputLayout() const | rx::ProgramD3D | inline |
| getFragmentUniformStorage() const | rx::ProgramD3D | inline |
| getGeometryExecutableForPrimitiveType(const gl::ContextState &data, GLenum drawMode, ShaderExecutableD3D **outExecutable, gl::InfoLog *infoLog) | rx::ProgramD3D | |
| getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo, ShaderExecutableD3D **outExectuable) | rx::ProgramD3D | |
| getPixelExecutableForOutputLayout(const std::vector< GLenum > &outputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog) | rx::ProgramD3D | |
| getPixelShaderKey() | rx::ProgramD3D | inline |
| getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const | rx::ProgramD3D | |
| getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const | rx::ProgramD3D | |
| getSerial() const | rx::ProgramD3D | |
| getUniformBlockMemberInfo(const std::string &memberUniformName, sh::BlockMemberInfo *memberInfoOut) const override | rx::ProgramD3D | virtual |
| getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override | rx::ProgramD3D | virtual |
| getUsedSamplerRange(gl::SamplerType type) const | rx::ProgramD3D | |
| getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout, ShaderExecutableD3D **outExectuable, gl::InfoLog *infoLog) | rx::ProgramD3D | |
| getVertexUniformStorage() const | rx::ProgramD3D | inline |
| initializeUniformStorage() | rx::ProgramD3D | |
| isSamplerMappingDirty() | rx::ProgramD3D | inline |
| link(const gl::ContextState &data, gl::InfoLog &infoLog) override | rx::ProgramD3D | virtual |
| load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override | rx::ProgramD3D | virtual |
| mState | rx::ProgramImpl | protected |
| ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer) | rx::ProgramD3D | |
| ProgramImpl(const gl::ProgramState &state) | rx::ProgramImpl | inline |
| save(gl::BinaryOutputStream *stream) override | rx::ProgramD3D | virtual |
| setBinaryRetrievableHint(bool retrievable) override | rx::ProgramD3D | virtual |
| setPathFragmentInputGen(const std::string &inputName, GLenum genMode, GLint components, const GLfloat *coeffs) override | rx::ProgramD3D | virtual |
| setUniform1fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
| setUniform1iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
| setUniform1uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
| setUniform2fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
| setUniform2iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
| setUniform2uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
| setUniform3fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
| setUniform3iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
| setUniform3uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
| setUniform4fv(GLint location, GLsizei count, const GLfloat *v) | rx::ProgramD3D | virtual |
| setUniform4iv(GLint location, GLsizei count, const GLint *v) | rx::ProgramD3D | virtual |
| setUniform4uiv(GLint location, GLsizei count, const GLuint *v) | rx::ProgramD3D | virtual |
| setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override | rx::ProgramD3D | virtual |
| setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | rx::ProgramD3D | virtual |
| updateCachedInputLayout(const gl::State &state) | rx::ProgramD3D | |
| updateSamplerMapping() | rx::ProgramD3D | |
| usesGeometryShader(GLenum drawMode) const | rx::ProgramD3D | |
| usesInstancedPointSpriteEmulation() const | rx::ProgramD3D | |
| usesPointSize() const | rx::ProgramD3D | inline |
| usesPointSpriteEmulation() const | rx::ProgramD3D | |
| validate(const gl::Caps &caps, gl::InfoLog *infoLog) override | rx::ProgramD3D | virtual |
| ~ProgramD3D() | rx::ProgramD3D | virtual |
| ~ProgramImpl() | rx::ProgramImpl | inlinevirtual |
1.8.13