webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
rx::ContextGL Member List

This is the complete list of members for rx::ContextGL, including all inherited members.

ContextGL(const gl::ContextState &state, RendererGL *renderer)rx::ContextGL
ContextImpl(const gl::ContextState &state)rx::ContextImpl
coverFillPath(const gl::Path *path, GLenum coverMode) overriderx::ContextGLvirtual
coverFillPathInstanced(const std::vector< gl::Path *> &paths, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) overriderx::ContextGLvirtual
coverStrokePath(const gl::Path *path, GLenum coverMode) overriderx::ContextGLvirtual
coverStrokePathInstanced(const std::vector< gl::Path *> &paths, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) overriderx::ContextGLvirtual
createBuffer() overriderx::ContextGLvirtual
createCompiler() overriderx::ContextGLvirtual
createFenceNV() overriderx::ContextGLvirtual
createFenceSync() overriderx::ContextGLvirtual
createFramebuffer(const gl::FramebufferState &data) overriderx::ContextGLvirtual
createPaths(GLsizei range) overriderx::ContextGLvirtual
createProgram(const gl::ProgramState &data) overriderx::ContextGLvirtual
createQuery(GLenum type) overriderx::ContextGLvirtual
createRenderbuffer() overriderx::ContextGLvirtual
createSampler() overriderx::ContextGLvirtual
createShader(const gl::ShaderState &data) overriderx::ContextGLvirtual
createTexture(const gl::TextureState &state) overriderx::ContextGLvirtual
createTransformFeedback(const gl::TransformFeedbackState &state) overriderx::ContextGLvirtual
createVertexArray(const gl::VertexArrayState &data) overriderx::ContextGLvirtual
drawArrays(GLenum mode, GLint first, GLsizei count) overriderx::ContextGLvirtual
drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) overriderx::ContextGLvirtual
drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const gl::IndexRange &indexRange) overriderx::ContextGLvirtual
drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances, const gl::IndexRange &indexRange) overriderx::ContextGLvirtual
drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, const gl::IndexRange &indexRange) overriderx::ContextGLvirtual
finish() overriderx::ContextGLvirtual
flush() overriderx::ContextGLvirtual
getCaps() constrx::ContextImplinline
getClientMajorVersion() constrx::ContextImplinline
getClientMinorVersion() constrx::ContextImplinline
getContextState()rx::ContextImplinline
getExtensions() constrx::ContextImplinline
getFunctions() constrx::ContextGL
getGLState() constrx::ContextImplinline
getGPUDisjoint() overriderx::ContextGLvirtual
getLimitations() constrx::ContextImplinline
getNativeCaps() const overriderx::ContextGLvirtual
getNativeExtensions() const overriderx::ContextGLvirtual
getNativeLimitations() const overriderx::ContextGLvirtual
getNativeTextureCaps() const overriderx::ContextGLvirtual
getRendererDescription() const overriderx::ContextGLvirtual
getResetStatus() overriderx::ContextGLvirtual
getStateManager()rx::ContextGL
getTextureCaps() constrx::ContextImplinline
getTimestamp() overriderx::ContextGLvirtual
getVendorString() const overriderx::ContextGLvirtual
getWorkaroundsGL()rx::ContextGL
GLImplFactory()rx::GLImplFactoryinline
initialize() overriderx::ContextGLvirtual
insertEventMarker(GLsizei length, const char *marker) overriderx::ContextGLvirtual
mStaterx::ContextImplprotected
onMakeCurrent(const gl::ContextState &data) overriderx::ContextGLvirtual
popGroupMarker() overriderx::ContextGLvirtual
pushGroupMarker(GLsizei length, const char *marker) overriderx::ContextGLvirtual
stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) overriderx::ContextGLvirtual
stencilFillPathInstanced(const std::vector< gl::Path *> &paths, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) overriderx::ContextGLvirtual
stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) overriderx::ContextGLvirtual
stencilStrokePathInstanced(const std::vector< gl::Path *> &paths, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) overriderx::ContextGLvirtual
stencilThenCoverFillPath(const gl::Path *path, GLenum fillMode, GLuint mask, GLenum coverMode) overriderx::ContextGLvirtual
stencilThenCoverFillPathInstanced(const std::vector< gl::Path *> &paths, GLenum coverMode, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) overriderx::ContextGLvirtual
stencilThenCoverStrokePath(const gl::Path *path, GLint reference, GLuint mask, GLenum coverMode) overriderx::ContextGLvirtual
stencilThenCoverStrokePathInstanced(const std::vector< gl::Path *> &paths, GLenum coverMode, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) overriderx::ContextGLvirtual
syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) overriderx::ContextGLvirtual
~ContextGL() overriderx::ContextGL
~ContextImpl()rx::ContextImplvirtual
~GLImplFactory()rx::GLImplFactoryinlinevirtual