webkit  2cdf99a9e3038c7e01b3c37e8ad903ecbe5eecf1
https://github.com/WebKit/webkit
buffertotexture11_ps_4ui.h
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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 //
6 // Resource Bindings:
7 //
8 // Name Type Format Dim Slot Elements
9 // ------------------------------ ---------- ------- ----------- ---- --------
10 // Buffer4UI texture uint4 buf 0 1
11 //
12 //
13 //
14 // Input signature:
15 //
16 // Name Index Mask Register SysValue Format Used
17 // -------------------- ----- ------ -------- -------- ------- ------
18 // SV_Position 0 xyzw 0 POS float
19 // TEXCOORD 0 x 1 NONE uint x
20 //
21 //
22 // Output signature:
23 //
24 // Name Index Mask Register SysValue Format Used
25 // -------------------- ----- ------ -------- -------- ------- ------
26 // SV_Target 0 xyzw 0 TARGET uint xyzw
27 //
28 ps_4_0
29 dcl_resource_buffer (uint,uint,uint,uint) t0
30 dcl_input_ps constant v1.x
31 dcl_output o0.xyzw
32 ld o0.xyzw, v1.xxxx, t0.xyzw
33 ret
34 // Approximately 2 instruction slots used
35 #endif
36 
38 {
39  68, 88, 66, 67, 25, 164,
40  1, 224, 250, 219, 16, 200,
41  83, 99, 38, 137, 116, 129,
42  200, 39, 1, 0, 0, 0,
43  20, 2, 0, 0, 5, 0,
44  0, 0, 52, 0, 0, 0,
45  180, 0, 0, 0, 12, 1,
46  0, 0, 64, 1, 0, 0,
47  152, 1, 0, 0, 82, 68,
48  69, 70, 120, 0, 0, 0,
49  0, 0, 0, 0, 0, 0,
50  0, 0, 1, 0, 0, 0,
51  28, 0, 0, 0, 0, 4,
52  255, 255, 0, 1, 0, 0,
53  70, 0, 0, 0, 60, 0,
54  0, 0, 2, 0, 0, 0,
55  4, 0, 0, 0, 1, 0,
56  0, 0, 255, 255, 255, 255,
57  0, 0, 0, 0, 1, 0,
58  0, 0, 13, 0, 0, 0,
59  66, 117, 102, 102, 101, 114,
60  52, 85, 73, 0, 77, 105,
61  99, 114, 111, 115, 111, 102,
62  116, 32, 40, 82, 41, 32,
63  72, 76, 83, 76, 32, 83,
64  104, 97, 100, 101, 114, 32,
65  67, 111, 109, 112, 105, 108,
66  101, 114, 32, 54, 46, 51,
67  46, 57, 54, 48, 48, 46,
68  49, 54, 51, 56, 52, 0,
69  73, 83, 71, 78, 80, 0,
70  0, 0, 2, 0, 0, 0,
71  8, 0, 0, 0, 56, 0,
72  0, 0, 0, 0, 0, 0,
73  1, 0, 0, 0, 3, 0,
74  0, 0, 0, 0, 0, 0,
75  15, 0, 0, 0, 68, 0,
76  0, 0, 0, 0, 0, 0,
77  0, 0, 0, 0, 1, 0,
78  0, 0, 1, 0, 0, 0,
79  1, 1, 0, 0, 83, 86,
80  95, 80, 111, 115, 105, 116,
81  105, 111, 110, 0, 84, 69,
82  88, 67, 79, 79, 82, 68,
83  0, 171, 171, 171, 79, 83,
84  71, 78, 44, 0, 0, 0,
85  1, 0, 0, 0, 8, 0,
86  0, 0, 32, 0, 0, 0,
87  0, 0, 0, 0, 0, 0,
88  0, 0, 1, 0, 0, 0,
89  0, 0, 0, 0, 15, 0,
90  0, 0, 83, 86, 95, 84,
91  97, 114, 103, 101, 116, 0,
92  171, 171, 83, 72, 68, 82,
93  80, 0, 0, 0, 64, 0,
94  0, 0, 20, 0, 0, 0,
95  88, 8, 0, 4, 0, 112,
96  16, 0, 0, 0, 0, 0,
97  68, 68, 0, 0, 98, 8,
98  0, 3, 18, 16, 16, 0,
99  1, 0, 0, 0, 101, 0,
100  0, 3, 242, 32, 16, 0,
101  0, 0, 0, 0, 45, 0,
102  0, 7, 242, 32, 16, 0,
103  0, 0, 0, 0, 6, 16,
104  16, 0, 1, 0, 0, 0,
105  70, 126, 16, 0, 0, 0,
106  0, 0, 62, 0, 0, 1,
107  83, 84, 65, 84, 116, 0,
108  0, 0, 2, 0, 0, 0,
109  0, 0, 0, 0, 0, 0,
110  0, 0, 2, 0, 0, 0,
111  0, 0, 0, 0, 0, 0,
112  0, 0, 0, 0, 0, 0,
113  1, 0, 0, 0, 0, 0,
114  0, 0, 0, 0, 0, 0,
115  0, 0, 0, 0, 0, 0,
116  0, 0, 0, 0, 0, 0,
117  0, 0, 0, 0, 0, 0,
118  0, 0, 1, 0, 0, 0,
119  0, 0, 0, 0, 0, 0,
120  0, 0, 0, 0, 0, 0,
121  0, 0, 0, 0, 0, 0,
122  0, 0, 0, 0, 0, 0,
123  0, 0, 0, 0, 0, 0,
124  0, 0, 0, 0, 0, 0,
125  0, 0, 0, 0, 0, 0,
126  0, 0, 0, 0, 0, 0,
127  0, 0, 0, 0
128 };
const BYTE g_PS_BufferToTexture_4UI[]
Definition: buffertotexture11_ps_4ui.h:37
int ret
Definition: test_unit_dft.c:69
unsigned int uint
Definition: bigfib.cpp:41
GLfloat GLfloat v1
Definition: gl2.h:496